"-True raytraced reflections and refractions
-Glossy reflections and refractions
-Area shadows (soft shadows). Includes box and sphere
emitters.
-Indirect Illumination (global illumination, global lighting).
-Different approaches include direct computation (brute force),
and irradiance map
- Motion Blur. Includes Quasi-Monte Carlo sampling approach
- Depth-Of-Field camera effect.
- Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
- Caustics
- Optimized materials for faster rendering " ...and many more [1]
"Here are some of the recent developments for V-Ray 1.5 for 3ds Max, expected this fall. Some of these features were shown at SIGGRAPH. Thanks to Vlado for sending us this preview!" to find out more... [2]
"During the creation of this site a new and very powerful raytracer is being honed and hardened into a high quality rendering system that has a large enough feature list that stands up against rendering systems only known to high-end CG production facilities. If you marvel at the way a green Maple leaf catches a beam of light and then seems to almost hold on to it then this site is for you. The future of vray.info has great possibility and will grow with the life of the software." to find out more... [3]
[1]Passage & Image located from http://www.asgvis.com/StoV.html
[2]Passage located from http://vray.info/features/vray1.5_preview/
[3]Passage located from http://vray.info/about.asp
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